SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the parameters of a texture.
Usage flags can be bitwise OR'd together for combinations of usages. Note that certain usage combinations are invalid, for example SAMPLER and GRAPHICS_STORAGE.
SDL_GPUTextureFormat SDL_GPUTextureCreateInfo::format |
Uint32 SDL_GPUTextureCreateInfo::height |
Uint32 SDL_GPUTextureCreateInfo::layer_count_or_depth |
Uint32 SDL_GPUTextureCreateInfo::num_levels |
SDL_PropertiesID SDL_GPUTextureCreateInfo::props |
SDL_GPUSampleCount SDL_GPUTextureCreateInfo::sample_count |
SDL_GPUTextureType SDL_GPUTextureCreateInfo::type |
SDL_GPUTextureUsageFlags SDL_GPUTextureCreateInfo::usage |
Uint32 SDL_GPUTextureCreateInfo::width |